Sunday, February 22, 2009

Different Paths to Different Levels

Super Mario World and Sonic 3 and Knuckles are the two examples I use for this game the most often because they're probably the two greatest classic platformers of all time. This game will not be a rip off of those, quite the opposite, this game is going to be able to stand on it's own two feet without having to be compared to anything else.

The idea to the game is that you don't have to just go right and make it to the end of the level. I liked the Warp Zone pipes in the second level of Super Mario Bros. on the NES, that was a cool idea. My idea for the game is that like in real life, you don't have to go in one direction, you can explore the area and end up going to different areas, and still end up at the same place. In New York City to get to Port Authority you don't have to walk down 42nd Street until you get to 8th ave, you can take a number of paths, like the subway or the bus, and that's the idea with this game.

Think Star Fox 64, there were like 3 paths I think in that game, depending on what you did and where you went in a level you would be sent to another level, and it didn't matter which way you went. That's the same idea with Falling Down, you go in one direction, you wind up at this level, you go in the other direction, you wind up at that level.

Maybe later I'll post some of the move sets I have for the characters and I'll get into detail on the battle system, which there really isn't much of because this game is about exploration and platforming and figuring out how to get past obstacles more than fighting.


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